3 Visit Baltimore!
BALTIMORE CITY – 2051
Population: ~600,000
Metatypes: Human 84%, Elf 8%, Dwarf 4%, Ork 3%, Troll <1%
Key Ethnicities: Black 58%, White 39% (Jewish, Irish, German, Polish subgroups), Hispanic & Asian minorities
Major Factions
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Spikes
East Baltimore street gang; controls smuggling, street-level operations, and local protection networks. Relies on strong community ties and neighborhood loyalty/fear. -
Ancients
Elven gang in Central Baltimore and surrounding districts. Primarily focused on protecting people when possible and maintaining normalcy for their neighborhood. -
I-95 Resistance Group
Operates in the Fort McHenry Tunnel. Masters of underground magic, artifact preservation, and cultural influence. Respected despite small numbers. -
Aegis AI Drone Enforcement
Corporate automated patrols dominate downtown and port districts. Heavily armed drones enforce security; human presence is minimal.
Corporate Presence
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Ares Arms: Droid research and industrial coding; Curtis Bay port facilities. Heavy drone integration and expanding.
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Yamatetsu: Backs Johns Hopkins Cybernetics Institute Acrcology; cyberware and augmentation hub.
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Knight Errant: Mostly absent; minimal remaining influence.
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Local Businesses: Neighborhood-focused; small-scale trade dominates in absence of strong outside authority.
Culture & Society
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Baltimore has reverted to a local-first city; neighborhoods self-organize and enforce their own rules.
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Underground markets, barter, and informal economies dominate.
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Magic and cybertech exist but are highly localized. Shadowrunning is high-risk and targeted.
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Residents generally distrust outsiders; factions provide security, services, and resources.
Infrastructure & Services
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Transportation: Roads and waterways functional; public transit mostly defunct.
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Utilities: Patchwork power grids; private generators and solar arrays common.
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Medical & Cyberware: Hopkins Cybernetics Institute serves as main hospital and augmentation center. There are many street clinics and black market shops if you know who to ask.
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Matrix / Cyber: Local networks dominate; corporate nets are heavily monitored and defended.
Security & Crime
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Traditional police presence is gone.
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Drone patrols enforce corporate zones but expanding
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Street-level crime controlled primarily by the Spikes and Ancients in their own neighborhoods. Folks nearer to the Arcs have to rely on Aegis
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Shadowrunner activity occurs near corporate enclaves, ports, and cyberspace nodes.