Melee
Attributes & Skills Needed
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Agility – Used to build your attack dice pool
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Weapon Skill – Specific to the weapon: Blades, Clubs, Exotic Melee, Unarmed
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Optional: Reach modifiers, Wound Modifier
Melee Variables
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Weapon Type – Choose the weapon you want to use
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Weapon DV – Damage Value of the weapon
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Weapon AP – Armor Penetration of the weapon
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Reach – Your reach + weapon reach vs. defender’s reach
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Wound Modifier – Subtract from dice pool if injured
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Your Hits – Rolled by you
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Defender’s Hits – Rolled by defender
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Modified DV – Damage Value after applying net hits and AP
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Net Hits – Your Hits minus Defender’s Hits
Melee Steps
Step 1: Build Your Attack Pool
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Choose the weapon you want to use and note its DV and AP.
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Add your Agility Attribute to your dice pool.
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Add the correct weapon skill to your pool: Blades, Clubs, Exotic Melee, or Unarmed.
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Add your reach and your weapon's reach together, and compare to defender’s total reach. Apply reach modifier to your pool as appropriate.
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Subtract any Wound Modifiers.
Step 2: Roll the Pool
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Roll your dice pool.
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Count your hits.
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If you glitch, notify the GM.
Step 3: Compare to Defender
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Defender rolls their defense pool.
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Subtract defender’s hits from your hits:
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Hits ≤ 0 → Attack fails, no damage
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Hits > 0 → These are your net hits
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Step 4: Calculate Modified DV
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Add your net hits to your weapon DV.
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Compare modified DV to defender’s armor (subtract AP):
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If modified DV > armor → Physical damage
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If modified DV ≤ armor → Stun damage
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Step 5: Report and Apply
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Tell the GM your final modified DV.
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Defender will attempt to resist or absorb damage as appropriate.
Quick Reference Table
| Step | Action | Pool/Calc |
|---|---|---|
| 1 | Build attack pool | Agility + Weapon Skill + Reach + Modifiers - Wounds |
| 2 | Roll dice | Count hits, check glitch |
| 3 | Compare hits | Your hits – Defender hits = Net Hits |
| 4 | Calculate Modified DV | Weapon DV + Net Hits → Compare to armor/AP → Physical or Stun |
| 5 | Report & Apply | GM applies damage, defender resists if able |